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This section contains a collage of various media I have created in my spare time.
• All
• Design
• Kontakt
• Random media
• Tutorials
Don't have the time to browse through the main gallery? Choose from a small selection of my best work from below.
• Space Miner
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» Kontakt
A brief tutorial on creating custom knob UI elements. This was written because it's not completely obvious how NI do it.
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» Kontakt
A brief tutorial that shows you how to load existing scripts into your instruments. It is aimed at users new to Kontakt scripting.
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» Kontakt
Explaining the process behind starting new threads in Kontakt. They're not real threads, but they're as clos to multithreading as Kontakt script will probably get.
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» Kontakt
Part of my Kontakt 4 script mini tutorials. This one covers creating animated icons that you can use to convey information.
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» Kontakt
The first in my Kontakt 4 script mini tutorials. This one covers adding new background images to scripts that you don't own.
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» Design
Pictures and descriptions of my design for a small cartoon space-army guy. I wanted to keep it cute and cartoony but also make it feel like a human rather than something cuddly.
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» Design
This mp3 was created to get a feel for how the intro FMV for a project currently being designed would sound.
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» Random media
A friend of mine (we'll call him Tim) has asked me to post up a small gallery of images he's taken.
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» Tutorials
This tutorial is a step-by-step guide to importing your own vehicles into the game Battlezone using the VDF Viewer and GEO exporter contained in the programs section of the site.
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» Tutorials
The third tutorial for the game, Robot Arena II. This tutorial talks you through the process of archiving your weapons/objects into a single CFZ archive.
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» Tutorials
The second tutorial for the game, Robot Arena II. This tutorial shows you how to decompress a CFZ file to access and edit the files inside it.
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» Tutorials
The first in a series of tutorials for the game Robot Arena II. This initial tutorial gets to grips with weapon creation in Robot Arena II, showing you how how get your weapons from 3D Studio MAX into the game.
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» Design
A recent project of mine required a small cartoon character to be designed and modelled as the game's protagonist.
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