Music
This section contains a collection of various musical compositions I have created in my spare time.

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• Musical
• None
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• Piano
• Quirky
• Remake
• Remix
• Short
• Soundtrack
• Work In Progress

My best work
Don't have the time to browse through the main gallery? Choose from a small selection of my best work from below.

Sonic II - Dea...
Treasure Islan...
One man and hi...
Killzone II : ...
The Rain
Walkthrough
Turrican
Mockup 2
Welcome to our...
Good guys (2)
The Bad Guys

My setup
Interested in what I'm using to create this music? Click here to find out.

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Multivaders™
From the Multivaders soundtrack.
• The Rain
• Farewell
• Interface
• Walkthrough
• Space-Cheese
• Loading Multivaders
• Choral theme
• Forward
• Slow
• Mockup 2
• Mockup 1
• Menu

Full listing
The pieces below are listed in no particular order and consists of a collection of musical compositions I've written over the past 5-10 years.

Sonic Medley - Part II
A medley of Sonic 3 and Knuckles tunes. This is the second part. More may come later
Sonic II - Death Egg Orchestra Version
An orchestrated version of the Death Egg zone music from Sonic II. It stays quite close to the original
Sonic Medley - Part I
A medley of Sonic 1,2 and 3 tunes. I'll be posting a sequel to this earlier covering later games, perhaps (or making this longer - one of the two)
Sonic IV : Splash Hill Orchestra
An orchestral rendition of Splash Hill zone from Sonic the Hedgehog 4.
Sonic II : Robotnik Theme
An updated version of the classic Sonic II Robitnik Theme music
Sonic II : Special Stage
An updated version of the classic Sonic II special stage music.
Sonic II : Casino Night zone
An updated version of the classic Sonic II zone music, Casino Night zone.
Sonic II : Metropolis zone
An updated version of the classic Sonic II zone music, Metropolis zone.
Sonic II : Emerald Hill zone
An updated version of the classic Sonic II zone music, Emerald Hill zone.
Sonic II : Drowning
An updated version of the classic Sonic II music - this one is from when he drowns.
Sonic II : Various bits
An updated version of the classic Sonic II music, this time it is various bits from the game - The title screen, menu, end level and dying tunes.
Sonic II : Aquatic Ruin zone
An updated version of the classic Sonic II zone music, Aquatic Ruin zone.
Sonic II : Oil Ocean zone
An updated version of the classic Sonic II zone music, Oil Ocean zone.
Sonic II : Hill Top zone
An updated version of the classic Sonic II zone music, Hill Top zone.
Sonic II : Chemical Plant zone
An updated version of the classic Sonic II zone music, Chemical Plant zone.
Sonic II : Mystic Cave zone
An updated version of the classic Sonic II zone music, Mystic cave zone.
The Great Giana Sisters
An orchestra/piano piece I did of the music from an old C64 game "The Great Giana Sisters". It reminds me of Babylon 5 for some reason.
Lost in rapture
A piece inspired by the Bioshock games. I tried to make it sound as if it came straight from the game.
Sonic II : Wing Fortress Zone Orchestra
An orchestral remake of Wing Fortress from Sonic 2
What a weird song
I'm not sure what this is. I randomly came up with it on a lunch break. I kind of like. It uses some really cool Kontakt libraries I've found lately.
Treasure Island Dizzy
Orchestration of the Treasure Island Dizzy music. You'll recognise it if you played the game back on the ZX Spectrum/Amiga/Etc.
One man and his Droid
Orchestration of the One man and his droid music. You'll recognise it if you played the game back on the ZX Spectrum/Amiga/C64/Etc.
Tales of a murderous tooth fairy
Something a little bit Tim Burtony. A small musical piece about two tooth fairies that kill children for teeth.Vocals from the usual suspects.
Killzone II : Helghast/ISA medley
I'm still in a Killzone mood and wanted to try something with the Helghast/ISA themes from the second game. I was trying to get the orchestra sounding as realistic as possible. It's heavily based on the motifs and themes from Joris De Man's Killzone 2 soundtrack, made from scratch by ear.
Sonic II : Boss - A different take
I know, I know. I've done this before. Only this time it's a different take on the Sonic 2 boss as I wanted to try out my new sample library.
Sonic II : Final boss
An orchestrated version of the final boss music from Sonic 2
Sonic II : Casino night Zone Big Band
a rough big-band version of the Casino Night Zone music from Sonic the Hedgehog 2. It's a little cheesy, but it's really hard to make this kind of music with samples.
Sonic II : Aquatic Ruin Zone Orchestra
An orchestrated version of the Aquatic Ruin Zone music from the Sonic series. I wanted to experiment a little so refrained from listening to the original while writing it. Apologies for any wrong notes - It's all from memory.
Sonic III : Robotnik
A remix of the Sonic 3 Major Boss Music. I tried to stay true to the original so it's not that long and it's quite repetitive.
Sonic 1 Boss
A quick doodle of the Sonic 1 boss music. I may tweak this in the future and upload a new version as I'm not completely happy with it - just won't have much time now to rework it.
The Rain
A version of the traitor's motif from Multivaders with lyrics and vocals provided by the most awesome Tipsy.
James Pond II Christmas
A remake of the music heard during the christmas area of James Pond II.
Farewell
A piece for a farewell cutscene in Multivaders
Interface
The menu that plays as you move around the interface of the game (inventory, logs, etc.)
Walkthrough
A piece that plays are you walk around the humans ship, the Freedom.
Symphobia test 2
Testing Project SAM's new Symphobia library again. This time a Gears of War based small composition with action elements. The only thing not Symphobia is the VSL Epic Horns
Symphobia test 1
Testing Project SAM's new Symphobia library. Total awesomeness
Turrican
A remix of the Turrican game theme music with an industrial-electro-orchestra feel
Stargate
My take on the Stargate TV show theme. Practicing several techniques using True Strike, Sam Horns and the VSL.
Space-Cheese
A cheesy-tv-drama-style take on the Multivaders theme. I wanted to experiment with a slightly different style. I don't think it is what I'd want in the Multivaders soundtrack, but I was happy with how it came out.
What's wrong with me
I made this a while ago but just rediscovered it on a backup drive. I was going through a phase of having no good musical ideas when this popped out of nowhere.The theme I had in mind at the time of writing was a quirky sounding cartoon tv show intro.
Dogtanian Remix
A silly remix of the Dogtanian theme tune (that crazy 80s kids cartoon with the dog that was a musketeer). Andy H helped me to perfect it and make it sound as awesomely cheesy as it does.
Paradum Logo
An attempt to remake the Paradum Games logo music. This is about the 5th time I've tried to make it with my current sample libraries. It is very hard to recreate it and keep the feeling of the original piece I made years ago.
Loading Multivaders
The loading screen menu from the Multivaders soundtrack. This piece of music loops during the games various loading screens.
Choral theme
I wanted to experiment with my choir library and see if I could make realistic latin-sounding speech.
Forward
A new piece from the Multivaders soundtrack. I tried to get it sounding like a TV-show intro.
Soldier On
My first piece of 2008 - an original piece inspired by the Killzone series of games on the PS2/PS3. I tried to emulate the style of Joris De Man whilst adding my own touch.
Slow
A slow string piece for Multivaders. It was mostly to test my new appassionata strings library (which I think sounds awesome ;D)
Mockup 2
Another mockup of a cutscene from Multivaders. This time the fleet manages to escape into hyperspace after an unknown enemy surprise attachs them.
Mockup 1
A mockup of a cutscene for Multivaders to test the soundtrack. The music is intended to introduce the fleet. I tried to make it accompany the size and power of the collection of large space craft on screen.
Menu
Menu music for the multivaders game
Gears of War
A remake of the Gears of War theme played on the piano.
Jump on in
In memory of the now deceased :( Basil Poledouris, I tried to make a righteous piece of music for the old V project in his style. I'm planning on using this in some amazing battle cutscene.
A new beginning
This is the first real piece of music I've written in a while. It's a slight re-hash of the familiar 'v_goodguys' piece. It's also my first piece I've almost entirely used legato patches on.
Greg Weeks - Made remake
A remake of a song by Greg Weeks. I tried to make it more orchestral intruducing strings and a french horn ensemble. Mostly I wanted to test out my Epic Horns library.
Annoying menu music
A piece of music for the menu of a game I'm working on! Now with added lalala's.
Promise (Reprise) cue
My own rendition of a cue from the recently released Silent Hill movie. The composition is a slight variation of the piece found in the Silent Hill 2 game. I tried to remake it sounding as close as I can remember to the piece heard in the movie.
Welcome to our world
Written as the backing to a huge intro-battle in the project known as V, this track slowly builds up into a loud, marching fanfare. The piece is intended to back a cutscene featuring a huge ground-invasion by aliens.
Sonic II : Face the Boss
Another video game remake, this time from Sonic 2. This is an orchestral rendition of the Sonic 2 boss music. I tried to keep it similar, whilst adding my own style to it.
James Pond II: Robocod
A remake of the theme tune to an old Amiga/Atari game called 'James Pond II: Robocod', written in a movie-esque cinematic style. It was composed mainly for more practice with strings, and also to play with my copy of Vienna's Epic Horns.
Change of Season
I wrote this short piece for someone over the span of an hour. The requirement was a 'sweeping-strings' style piece for a snow-storm-blizzard scene from a short animated movie (which I'll post more about in the future).
Space Cadets
A short remake of the theme tune to the C4 show 'Space Cadets'. The original theme sounds like it was written with budget samples, so I wanted to see how Vienna Symphonic Library would handle it.
Trouble ahead
A short piece that was mostly improvised whilst messing around with Gigapulse (for the reverb/convolution). I originally had a World War 2, D-Day landing theme in my mind and the piece went from there.
Day of Defeat Source
A simple remake of the Day of Defeat:Source opening theme. Created to test my FL Studio plugin, and practice using samples from my library.
VSL Intro
A small test piece made to adjust to using Gigastudio rather than my normal VST sampler.
Welcome to Halloween
The full mini-halloween piece that was mentioned below somewhere. This small Elfman-Inspired track features music and vocals by myself.
Snow Battle
Another piece from the V game soundtrack. This time from a cinematic showing a snow-covered battleground.
Welcome to Halloween
A bit early, I know, but this isn't the finished product (more to come). Basically it's the instrumentals for something that I'm preparing for Halloween. I tried to give it an 'Elfman' feel, which I think comes through.
Good guys (2)
An alternate version of the Good guy's theme from the 'V' project. Similar to the previous lot, though composed slightly differently.
A bad guy's work
Another composition from the V game's soundtrack (the game isn't called V, that's just a code-name I'm using for it). This piece is a variation on the bad guy's theme, set to a more dynamic pace.
The Bad Guys
A video game I'm currently working on needed a theme tune for the bad race of characters. I listened to various well known pieces for inspiration and came up with this composition.
March of the pipers
This piece is a variation of the 'V: The Good Guys' composition, backed up by a set of bagpipes and me on acoustic guitar. As the piece was for a 'final confrontational war' cutscene, my aim was to try and make a scottish style war march.
Loading
This short piece was created to provide musical entertainment during tedious loading screens that may feature in the game I'm working on. I wanted something short and sweet, that let the user know the game hadn't hung whilst it was loading.
They've got artillery
This composition was created to provide backing music for a small X-Playable demo of a game I'm currently working on. I wanted to create something that was oppressively militaristic with a strong beat, but with a touch of industrial-techno. I don't think I cracked it completely, but the piece did come out quite well.
Stalker of doom
This is the track 'Stalker' from Duke Nukem 3D. I wanted to recreate a piece off of Duke3D to challenge myself at updating a composition whilst keeping with the same feel/theme as the original.
Trouble
A small piece that was created to test out some new gigastudio samples I found. It's similar to scores you'd hear in movie trailers when they flash some life-threatening exciting scenes before your eyes.
Grabbag Orchestra
Continuing my current fascination of everything Duke 3D is an orchestral arrangement of the main theme tune, Grabbag. This piece is similar to the one heard in the 2001 Duke Nukem Forever trailer.
Piano piece 2
Recently I got the chance to use an awesome VST sample set (Garritan's Personal Orchestra). Overall the package is great, but the thing that really stood out to me was the Steinway? concert grand piano. This is the end result of a few hours of messing around.
Piano piece 1
Recently I got the chance to use an awesome VST sample set (Garritan's Personal Orchestra). Overall the package is great, but the thing that really stood out to me was the Steinway? concert grand piano. This is the end result of a few hours of messing around.
Cake
This is a small piece of music about the baking of a cake. The track is in a Russian polka style and includes vocals by myself.
Arabian
This small composition started as a ninja-esque piece, and slowly progressed into an arabian theme. The track slowly builds up into an orchestral-scale march, with a middle-eastern feel.
The Good Guys
This piece was created to serve as the good guy's theme tune in a game I'm currently working on. I set out to create a theme that was up-beat, bold and epic, and this is what I ended up with.
Ghosts
This piece was written for the soundtrack belonging to a small game based in a haunted hotel. The music plays during the opening sequence of the game as the camera gives a guided tour of the building and the secrets that the rooms inside it hold.
Piano Solo
This is a piano solo rendition of the theme tune to a game I'm currently working on. It was created to pass the time, and practice a few things related to music production.