From the Vodiex soundtrack.
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From the Multivaders soundtrack.
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The pieces below are listed in no particular order and consists of a collection of musical compositions I've written over the past 5-10 years.
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Music for the Multivaders game. This accompanies gameplay whereby the player is exploring the wreckage of an enemy alien ship, encountering surviving baddies and keeping an eye out for their captain.
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The main theme of an alien race in a game I've been developing. I wanted to make something easily recognisable by players.
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Background music for a game I am currently developing. It sets the scene for an attack on a planet. I was trying to have it sound dramatic and epic while still keeping a main melody.
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A new piece from the Multivaders soundtrack. I was trying to experiment and deviate away from my usual style of composing.
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A remake of the music heard during the christmas area of James Pond II.
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Some music from the game while the player is sneaking about
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A piece for a farewell cutscene in Multivaders
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The menu that plays as you move around the interface of the game (inventory, logs, etc.)
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A piece that plays are you walk around the humans ship, the Freedom.
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Testing Project SAM's new Symphobia library again. This time a Gears of War based small composition with action elements. The only thing not Symphobia is the VSL Epic Horns
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Testing Project SAM's new Symphobia library. Total awesomeness
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A remix of the Turrican game theme music with an industrial-electro-orchestra feel
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My take on the Stargate TV show theme. Practicing several techniques using True Strike, Sam Horns and the VSL.
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Project SAM horns and VI were used in this epic militaresque piece for a small game I'm working on. I wanted to try and build up a feeling of huge battleships wading through space and mix it with a little retro-video-game theme. If you follow my games company you may have an idea of what this will be used for in the foreseeable future.
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From the Multivaders soundtrack, An Unwelcome guest is a new electronic-orchestral piece that resulted from an hour or so of tinkering around.
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A cheesy-tv-drama-style take on the Multivaders theme. I wanted to experiment with a slightly different style. I don't think it is what I'd want in the Multivaders soundtrack, but I was happy with how it came out.
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I made this a while ago but just rediscovered it on a backup drive. I was going through a phase of having no good musical ideas when this popped out of nowhere.The theme I had in mind at the time of writing was a quirky sounding cartoon tv show intro.
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A silly remix of the Dogtanian theme tune (that crazy 80s kids cartoon with the dog that was a musketeer). Andy H helped me to perfect it and make it sound as awesomely cheesy as it does.
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An attempt to remake the Paradum Games logo music. This is about the 5th time I've tried to make it with my current sample libraries. It is very hard to recreate it and keep the feeling of the original piece I made years ago.
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The loading screen menu from the Multivaders soundtrack. This piece of music loops during the games various loading screens.
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I wanted to experiment with my choir library and see if I could make realistic latin-sounding speech.
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A new piece from the Multivaders soundtrack. I tried to get it sounding like a TV-show intro.
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My first piece of 2008 - an original piece inspired by the Killzone series of games on the PS2/PS3. I tried to emulate the style of Joris De Man whilst adding my own touch.
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A slow string piece for Multivaders. It was mostly to test my new appassionata strings library (which I think sounds awesome ;D)
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A waltz for the Susan.
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A creepy piece from the Multivaders soundtrack. It is played during a mission to an abandoned mining colony when the fleet first investigates.
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Another mockup of a cutscene from Multivaders. This time the fleet manages to escape into hyperspace after an unknown enemy surprise attachs them.
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A mockup of a cutscene for Multivaders to test the soundtrack. The music is intended to introduce the fleet. I tried to make it accompany the size and power of the collection of large space craft on screen.
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Menu music for the multivaders game
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A remake of the Gears of War theme played on the piano.
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In memory of the now deceased :( Basil Poledouris, I tried to make a righteous piece of music for the old V project in his style. I'm planning on using this in some amazing battle cutscene.
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This is the first real piece of music I've written in a while. It's a slight re-hash of the familiar 'v_goodguys' piece. It's also my first piece I've almost entirely used legato patches on.
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A remake of a song by Greg Weeks. I tried to make it more orchestral intruducing strings and a french horn ensemble. Mostly I wanted to test out my Epic Horns library.
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A piece of music for the menu of a game I'm working on! Now with added lalala's.
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My own rendition of a cue from the recently released Silent Hill movie. The composition is a slight variation of the piece found in the Silent Hill 2 game. I tried to remake it sounding as close as I can remember to the piece heard in the movie.
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Written as the backing to a huge intro-battle in the project known as V, this track slowly builds up into a loud, marching fanfare. The piece is intended to back a cutscene featuring a huge ground-invasion by aliens.
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Another video game remake, this time from Sonic 2. This is an orchestral rendition of the Sonic 2 boss music. I tried to keep it similar, whilst adding my own style to it.
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A remake of the theme tune to an old Amiga/Atari game called 'James Pond II: Robocod', written in a movie-esque cinematic style. It was composed mainly for more practice with strings, and also to play with my copy of Vienna's Epic Horns.
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I wrote this short piece for someone over the span of an hour. The requirement was a 'sweeping-strings' style piece for a snow-storm-blizzard scene from a short animated movie (which I'll post more about in the future).
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A short remake of the theme tune to the C4 show 'Space Cadets'. The original theme sounds like it was written with budget samples, so I wanted to see how Vienna Symphonic Library would handle it.
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A short piece that was mostly improvised whilst messing around with Gigapulse (for the reverb/convolution). I originally had a World War 2, D-Day landing theme in my mind and the piece went from there.
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A simple remake of the Day of Defeat:Source opening theme. Created to test my FL Studio plugin, and practice using samples from my library.
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Another short snipper of a piece from the 'V' game. This marks the first 'proper' composition I've written with Gigastudio as the sole sampler. I was going for a middle-eastern theme for this piece as it's the backdrop for a desert level.
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A small test piece made to adjust to using Gigastudio rather than my normal VST sampler.
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The full mini-halloween piece that was mentioned below somewhere. This small Elfman-Inspired track features music and vocals by myself.
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Another piece from the 'V' game. This slow piece was supposed to build into a loud, fanfairish score, but instead remains pretty mellow all the way through. I'll be updating in the future with a variation piece.
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Another piece from the V game soundtrack. This time from a cinematic showing a snow-covered battleground.
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A bit early, I know, but this isn't the finished product (more to come). Basically it's the instrumentals for something that I'm preparing for Halloween. I tried to give it an 'Elfman' feel, which I think comes through.
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An alternate version of the Good guy's theme from the 'V' project. Similar to the previous lot, though composed slightly differently.
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Another composition from the V game's soundtrack (the game isn't called V, that's just a code-name I'm using for it). This piece is a variation on the bad guy's theme, set to a more dynamic pace.
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A video game I'm currently working on needed a theme tune for the bad race of characters. I listened to various well known pieces for inspiration and came up with this composition.
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This piece is a variation of the 'V: The Good Guys' composition, backed up by a set of bagpipes and me on acoustic guitar. As the piece was for a 'final confrontational war' cutscene, my aim was to try and make a scottish style war march.
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This short piece was created to provide musical entertainment during tedious loading screens that may feature in the game I'm working on. I wanted something short and sweet, that let the user know the game hadn't hung whilst it was loading.
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This composition was created to provide backing music for a small X-Playable demo of a game I'm currently working on. I wanted to create something that was oppressively militaristic with a strong beat, but with a touch of industrial-techno. I don't think I cracked it completely, but the piece did come out quite well.
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This is the track 'Stalker' from Duke Nukem 3D. I wanted to recreate a piece off of Duke3D to challenge myself at updating a composition whilst keeping with the same feel/theme as the original.
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A small piece that was created to test out some new gigastudio samples I found. It's similar to scores you'd hear in movie trailers when they flash some life-threatening exciting scenes before your eyes.
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Continuing my current fascination of everything Duke 3D is an orchestral arrangement of the main theme tune, Grabbag. This piece is similar to the one heard in the 2001 Duke Nukem Forever trailer.
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Recently I got the chance to use an awesome VST sample set (Garritan's Personal Orchestra). Overall the package is great, but the thing that really stood out to me was the Steinway? concert grand piano. This is the end result of a few hours of messing around.
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Recently I got the chance to use an awesome VST sample set (Garritan's Personal Orchestra). Overall the package is great, but the thing that really stood out to me was the Steinway? concert grand piano. This is the end result of a few hours of messing around.
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This is an upbeat, zany piece with a fast tempo. The composition was created to portray the theme of a cat & mouse style chase, escalating into full-on warfare.
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This is a small piece of music about the baking of a cake. The track is in a Russian polka style and includes vocals by myself.
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This small composition started as a ninja-esque piece, and slowly progressed into an arabian theme. The track slowly builds up into an orchestral-scale march, with a middle-eastern feel.
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This piece was created to serve as the good guy's theme tune in a game I'm currently working on. I set out to create a theme that was up-beat, bold and epic, and this is what I ended up with.
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This piece was written for the soundtrack belonging to a small game based in a haunted hotel. The music plays during the opening sequence of the game as the camera gives a guided tour of the building and the secrets that the rooms inside it hold.
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This is a piano solo rendition of the theme tune to a game I'm currently working on. It was created to pass the time, and practice a few things related to music production.
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