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The pieces below are from the Soundtrack category. You can change category in the left menu.
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A piece I made after listening to a few anime soundtracks. See if you can guess which.
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A piece inspired by the Bioshock games. I tried to make it sound as if it came straight from the game.
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A piece from the Multivaders soundtrack. Action packed piece set to the Scavengers attacking colonies on the outer edge of the solar system.
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The theme tune for the CommCorp organisation from Multivaders. I wanted to create something that sounded a little 'imperial march'y without being a completely Star Wars Ripoff.
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I created this piece to test my new brass library - WIVI brass. This is a grander version of the Scavenger motif heard before on this soundtrack.
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Some of the music from the first episode of a game project I have been working on for the past year or so.
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A mockup of the intro theme song to the upcoming demo of the game I've been working on for the past year or so
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A version of the traitor's motif from Multivaders with lyrics and vocals provided by the most awesome Tipsy.
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Music for the Multivaders game. This accompanies gameplay whereby the player is exploring the wreckage of an enemy alien ship, encountering surviving baddies and keeping an eye out for their captain.
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The main theme of an alien race in a game I've been developing. I wanted to make something easily recognisable by players.
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Background music for a game I am currently developing. It sets the scene for an attack on a planet. I was trying to have it sound dramatic and epic while still keeping a main melody.
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A new piece from the Multivaders soundtrack. I was trying to experiment and deviate away from my usual style of composing.
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Some music from the game while the player is sneaking about
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A piece for a farewell cutscene in Multivaders
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The menu that plays as you move around the interface of the game (inventory, logs, etc.)
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A piece that plays are you walk around the humans ship, the Freedom.
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Testing Project SAM's new Symphobia library again. This time a Gears of War based small composition with action elements. The only thing not Symphobia is the VSL Epic Horns
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Testing Project SAM's new Symphobia library. Total awesomeness
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From the Multivaders soundtrack, An Unwelcome guest is a new electronic-orchestral piece that resulted from an hour or so of tinkering around.
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A cheesy-tv-drama-style take on the Multivaders theme. I wanted to experiment with a slightly different style. I don't think it is what I'd want in the Multivaders soundtrack, but I was happy with how it came out.
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I made this a while ago but just rediscovered it on a backup drive. I was going through a phase of having no good musical ideas when this popped out of nowhere.The theme I had in mind at the time of writing was a quirky sounding cartoon tv show intro.
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The loading screen menu from the Multivaders soundtrack. This piece of music loops during the games various loading screens.
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A new piece from the Multivaders soundtrack. I tried to get it sounding like a TV-show intro.
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My first piece of 2008 - an original piece inspired by the Killzone series of games on the PS2/PS3. I tried to emulate the style of Joris De Man whilst adding my own touch.
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A slow string piece for Multivaders. It was mostly to test my new appassionata strings library (which I think sounds awesome ;D)
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A creepy piece from the Multivaders soundtrack. It is played during a mission to an abandoned mining colony when the fleet first investigates.
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Another mockup of a cutscene from Multivaders. This time the fleet manages to escape into hyperspace after an unknown enemy surprise attachs them.
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A mockup of a cutscene for Multivaders to test the soundtrack. The music is intended to introduce the fleet. I tried to make it accompany the size and power of the collection of large space craft on screen.
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Menu music for the multivaders game
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In memory of the now deceased :( Basil Poledouris, I tried to make a righteous piece of music for the old V project in his style. I'm planning on using this in some amazing battle cutscene.
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This is the first real piece of music I've written in a while. It's a slight re-hash of the familiar 'v_goodguys' piece. It's also my first piece I've almost entirely used legato patches on.
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A piece of music for the menu of a game I'm working on! Now with added lalala's.
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Written as the backing to a huge intro-battle in the project known as V, this track slowly builds up into a loud, marching fanfare. The piece is intended to back a cutscene featuring a huge ground-invasion by aliens.
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Project SAM horns and VI were used in this epic militaresque piece for a small game I'm working on. I wanted to try and build up a feeling of huge battleships wading through space and mix it with a little retro-video-game theme. If you follow my games company you may have an idea of what this will be used for in the foreseeable future.
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I wrote this short piece for someone over the span of an hour. The requirement was a 'sweeping-strings' style piece for a snow-storm-blizzard scene from a short animated movie (which I'll post more about in the future).
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A short piece that was mostly improvised whilst messing around with Gigapulse (for the reverb/convolution). I originally had a World War 2, D-Day landing theme in my mind and the piece went from there.
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This marks the first 'proper' composition I've written with Gigastudio as the sole sampler. I was going for a middle-eastern theme for this piece as it's the backdrop for a desert level for a game.
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Another piece from the 'V' game. This slow piece was supposed to build into a loud, fanfairish score, but instead remains pretty mellow all the way through. I'll be updating in the future with a variation piece.
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Another piece from the V game soundtrack. This time from a cinematic showing a snow-covered battleground.
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An alternate version of the Good guy's theme from the 'V' project. Similar to the previous lot, though composed slightly differently.
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Another composition from the V game's soundtrack (the game isn't called V, that's just a code-name I'm using for it). This piece is a variation on the bad guy's theme, set to a more dynamic pace.
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A video game I'm currently working on needed a theme tune for the bad race of characters. I listened to various well known pieces for inspiration and came up with this composition.
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This piece is a variation of the 'V: The Good Guys' composition, backed up by a set of bagpipes and me on acoustic guitar. As the piece was for a 'final confrontational war' cutscene, my aim was to try and make a scottish style war march.
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This short piece was created to provide musical entertainment during tedious loading screens that may feature in the game I'm working on. I wanted something short and sweet, that let the user know the game hadn't hung whilst it was loading.
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This composition was created to provide backing music for a small X-Playable demo of a game I'm currently working on. I wanted to create something that was oppressively militaristic with a strong beat, but with a touch of industrial-techno. I don't think I cracked it completely, but the piece did come out quite well.
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A small piece that was created to test out some new gigastudio samples I found. It's similar to scores you'd hear in movie trailers when they flash some life-threatening exciting scenes before your eyes.
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This is an upbeat, zany piece with a fast tempo. The composition was created to portray the theme of a cat & mouse style chase, escalating into full-on warfare.
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This small composition started as a ninja-esque piece, and slowly progressed into an arabian theme. The track slowly builds up into an orchestral-scale march, with a middle-eastern feel.
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This piece was created to serve as the good guy's theme tune in a game I'm currently working on. I set out to create a theme that was up-beat, bold and epic, and this is what I ended up with.
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This piece was written for the soundtrack belonging to a small game based in a haunted hotel. The music plays during the opening sequence of the game as the camera gives a guided tour of the building and the secrets that the rooms inside it hold.
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This is a piano solo rendition of the theme tune to a game I'm currently working on. It was created to pass the time, and practice a few things related to music production.
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