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The small list below only contains recently added programs. To navigate the whole list, select a category from the menu on the left.
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An example of a basic instrument with legato interval samples. These notes play on note transitions to increase the realism of a patch
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Shhhh is a sound effects library intended to add realism (probably over-exaggerated realism as I have no actual knowledge or experience when it comes to this stuff) to orchestral performances.
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Play two player pong inside Kontakt 4 with this instrument. Completely useless, but fun.
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Play melodic passages with Requiems Poly-Sustain patches. This handles the sample offset and release notes for you.
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A Multi Script for Kontakt 4.1 that allows you to play polyphonic legato (or divisi) instruments through a single MIDI channel. Instructions included.
This is v1.1 which adds configurable keyswitches
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A syllable building script for Tonehammers Requiem library. It allows you to automate the cycling of syllables in the library's marcato and staccato Kontakt instruments.
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A Kontakt script for Tonehammers Requiem library that allows you to build up sequences of words and phrase and play them with by holding down a key.
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A Multi Script for Kontakt 4.1 that allows you to play polyphonic legato (or divisi) instruments through a single MIDI channel. Instructions included.
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This is a recompiled version of the previously released SDF, VDF & GEO Importer/Exporters. This version will work in 3dsmax 2010.
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A plugin for 3dsmax 2010 that allows you to export to the Battlezone 2 model format. This is a fixed recompile of Pandemic's original export code.
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This is a recompiled version of the previously released SDF, VDF & GEO Importer/Exporters. This version will work in 3dsmax 2009.
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A plugin for 3dsmax 2009 that allows you to export to the Battlezone 2 model format. This is a fixed recompile of Pandemic's original export code.
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A plugin for 3dsmax 9 that allows you to export to the Battlezone 2 model format. This is a fixed recompile of Pandemic's original export code.
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This is a recompiled version of the previously released SDF, VDF & GEO Importer/Exporters. This version will work in 3dsmax 9/2008.
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A plugin for 3dsmax 8 that allows you to export to the Battlezone 2 model format. This is simply a recompile of Pandemic's original export code.
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QA Olypmics GBA is a GBA port of the 'QA Olympics' game also available on this site (down below). You can run it in all popular GBA emulators, or alternatively (if you have a spiffy GBA flash cable) you can put it on a GBA.
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Not merely a game, but a snazzy-looking n-body gravity simulation, Graviton allows you to simulate (a highly simplified) process of Accretion. You can watch as dust and asteroids explosively collide to generate random solar systems in 3D.
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This demo is a simple test of the ODE (Open Dynamics Engine) physics implementation in Nudge. It contains a small scene featuring a Mars Rover and a Rocket. The Rover is fully functional and can drive around the soil, up hills and over rocks. The rocket is also functional and can be flown. See readme.txt in the zip for controls.
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QA Olypmics is a classic 'button-mashing' game that I developed at work several years ago. It features many of the staff who have (and still do) work for Electronic Arts in the QA department.
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Originally developed for the VSL, Gigalister is a command-line tool to organise and list your collection of Gigastudio format samples. The recursive search will output all GIG files in your collection, listing the patches contained within each one.
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A collection of 3dsmax plugins for Battlezone related file formats. Contains original (Max 4/5) as well as updated (Max 6/7) versions. Plugins include a GEO file import/export as well as a VDF import to bring all Battlezone's 3D data into max.
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This is a recompiled version of the previously released SDF Importer. This version will work in 3dsmax 4/5 (not 6/7). Only grab it if you have an older version of max.
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A small plugin for 3dsmax 6/7 that allows you to import Battlezone SDF file geometry.
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A simple HGT viewer. This program allows you to read in Battlezone HGT files and view/edit them. Note that this early version contains no save feature.
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SDf viewer is a program to open and edit SDF files, allowing you to create custom structures for Battlezone. It is under on-going development and includes more editing features in each revision. Note that it currently contains the VDF Viewer's helpfile as both programs are extremely similar.
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Mars rovers raw data browser allows you to easily navigate the listing of raw images from the JPL/NASA website. It can browse either of the rovers and list photographics from specific cameras on specific dates.
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Cassini raw data browser allows you to easily navigate the listing of raw images from the JPL/NASA website. It can browse either the latest entries, or specific targets (and cameras).
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An image manipulation program created specifically for astronomical image enhancement. Allows you to create composite RGB images using real-time colour, contrast and whitebalance controls.
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VDf viewer is a program to open and edit VDF files, allowing you to create custom vehicles for Battlezone. It is under on-going development and includes more editing features in each revision.
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A plugin for 3dsmax 6/7 that allows you to export to the Battlezone 2 model format. This is simply a recompile of Pandemic's original export code.
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GEO viewer is a program to open GEO files. In future it will have more options such as export, import, etc. I've put it up now at the request of people who believe it to be useful at its current state of development.
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UNZFS is a command-based utility to extract and uncompress Battlezone (or other Activision) ZFS files. Unlike previous tools that accomplished this, my UNZFS utility also uncompresses the file back to it's original state.
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More than it's name suggests, MAP Viewer is a full-blown editor for Battlezone 1 MAP files (textures). It allows you to convert between MAP and BMP easily, load in palettes to convert to and just generally view MAP files.
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Updated version of the official Pandemic Studios XSI exporter that works with 3D Studio Max 5.x (and possibly 4.x). Allows you to export 3D models you create into XSI format, which can be used in Battlezone 2.
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This set of tools allowed you to export arenas from 3D Studio Max r5 to ASCII GMF format, and then convert those files to binary GMF files that can be used in Robot Arena 2. Please note that these tools are complicated to use and are recommended for advanced computer users.
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Import/Export skins and thumbnails from your .bot files using this simple tool. Allows you to customize your bots appearance beyond that provided by the Robot Arena 2 built in editor. Edit the actual skin-map to your liking and choose a custom thumbnail snapshop for your bot.
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